
But I won’t say anything more about that. It’s a five-hour journey that involves some platforming, a lot of puzzle-solving, and a final act that’s one of the most bizarre things I’ve ever experienced in a game.

You don’t know who the boy is or why he’s being chased by these men, but the side-scrolling perspective urges you to head right and keep heading right until the credits roll. And the fact you’re playing as a young boy, who’s clearly in distress, only heightens how savage it is. Even though you know dying means being spirited back to a generously placed checkpoint, the brutality you’re forced to watch when you fail gives your mistakes extra weight. Inside, the new game from Limbo developer Playdead, is full of these moments of shocking, indifferent, and slightly perverse violence. Later he’s chased by a pack of snarling dogs who tear him apart in a vicious frenzy. In another moment the child stumbles into the headlights of a truck and a masked man guns him down with a rifle.

He snags his foot on a branch and falls over, and one of the figures lunges at him, pins him to the ground, and chokes him to death. A child is hunted through a shadowy forest by masked men.
